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Rod 5e

Alertness: While holding the rod, you have advantage on Wisdom (Perception) checks and on rolls for initiative.; Spells: While holding the rod, you can use an action to cast one of the following spells from it: . Detect evil and good, detect magic, detect poison and disease, or see invisibility.; Protective Aura: As an action, you can plant the haft end of the rod in the ground, whereupon the

  • Rod of Rulership | D&D 5th Edition on Roll20
    Rod of Rulership | D&D 5th Edition on Roll20

    Requires Attunement You can use an action to present the rod and command obedience from each creature of your choice that you can see within 120 feet of you. Each target must succeed on a DC 15 Wisdom saving throw or be charmed by you for 8 hours. While charmed in this way, the creature regards you as its trusted leader. If harmed by you or your companions, or commanded to do something

  • Rods :: d20srd.org - The Hypertext d20 SRD (v3.5, 5e
    Rods :: d20srd.org - The Hypertext d20 SRD (v3.5, 5e

    Rods weigh approximately 5 pounds. They range from 2 feet to 3 feet long and are usually made of iron or some other metal. (Many, as noted in their descriptions, can function as light maces or clubs due to their sturdy construction.) These sturdy items have AC 9

  • Rod of Security | D&D 5th Edition on Roll20
    Rod of Security | D&D 5th Edition on Roll20

    While holding this rod, you can use an action to activate it. The rod then instantly transports you and up to 199 other willing creatures you can see to a paradise that exists in an extraplanar space. You choose the form that the paradise takes. It could be a tranquil garden, lovely glade, cheery tavern, immense palace, tropical island, fantastic carnival, or whatever else you can imagine

  • Rod of Alertness - Magic Items - D&D Beyond
    Rod of Alertness - Magic Items - D&D Beyond

    This rod has a flanged head and the following properties. Alertness. While holding the rod, you have advantage on Wisdom checks and on rolls for initiative.Spells. While holding the rod, you can use an action to cast one of the following spells from it: detect evil and good, detect magic, detect poison and disease, or see invisibility. Protective Aura

  • Immovable Rod - Magic Items - D&D Beyond
    Immovable Rod - Magic Items - D&D Beyond

    Rod, uncommon. This flat iron rod has a button on one end. You can use an action to press the button, which causes the rod to become magically fixed in place. Until you or another creature uses an action to push the button again, the rod doesn't move, even if it is defying gravity. The rod can hold up to 8,000 pounds of weight

  • Rod of Rulership - Magic Items - D&D Beyond
    Rod of Rulership - Magic Items - D&D Beyond

    Rod, rare (requires attunement) You can use an action to present the rod and command obedience from each creature of your choice that you can see within 120 feet of you. Each target must succeed on a DC 15 Wisdom saving throw or be charmed by you for 8 hours. While charmed in this way, the creature regards you as its trusted leader

  • 5e Rods - D&D Wiki
    5e Rods - D&D Wiki

    5e Rods. From D&D Wiki. Jump to: navigation, search. Back to Main Page → 5e Homebrew → Equipment. Please leave the (5e Equipment) identifier in the page title when creating your new equipment! Rods. Rod Rarity Alchemist's Query : very rare Boomstick :

  • Rod of Security | D&D 5th Edition on Roll20 Compendium
    Rod of Security | D&D 5th Edition on Roll20 Compendium

    While holding this rod, you can use an action to activate it. The rod then instantly transports you and up to 199 other willing creatures you can see to a paradise that exists in an extraplanar space. You choose the form that the paradise takes. It could be a tranquil garden, lovely glade, cheery tavern, immense palace, tropical island, fantastic carnival, or whatever else you can imagine

  • Rod - D&D Wiki
    Rod - D&D Wiki

    Rod of Truth (5e Equipment) Ruby Rod of Asmodeus (5e Equipment) Shock Rod (5e Equipment) Spark Rod (5e Equipment) Truthseeker's Rod (5e Equipment) Type-33 Fuel Rod Cannon (5e Equipment) Unstoppable Rod (5e Equipment) Yang Rod (5e Equipment) Yin Rod (5e Equipment) 5e Creatures 5e Classes 5e Subclasses 5e Races, Subraces and Racial Variants 5e

  • Rod of Rulership | D&D 5th Edition on Roll20 Compendium
    Rod of Rulership | D&D 5th Edition on Roll20 Compendium

    Requires Attunement You can use an action to present the rod and command obedience from each creature of your choice that you can see within 120 feet of you. Each target must succeed on a DC 15 Wisdom saving throw or be charmed by you for 8 hours. While charmed in this way, the creature regards you as its trusted leader. If harmed by you or your companions, or commanded to do something

  • SRD:Rods - D&D Wiki
    SRD:Rods - D&D Wiki

    Physical Description. Rods weigh approximately 5 pounds. They range from 2 feet to 3 feet long and are usually made of iron or some other metal. (Many, as noted in their descriptions, can function as light maces or clubs due to their sturdy construction.) These sturdy items have AC 9, 10 hit points, hardness 10, and a break DC of 27

  • Rod of Oblivion | Forgotten Realms Wiki | Fandom
    Rod of Oblivion | Forgotten Realms Wiki | Fandom

    The Rod of Oblivion was a magical rod wielded by the goddess Shar during the Time of Troubles of the Year of Shadows, 1358 DR. During the Time of Troubles in the Year of Shadows, 1358 DR, the avatar of Shar appeared in Waterdeep, where she masqueraded as the avatar of her divine rival, Sel ne, until she was exposed by the adventurers Vajra Valmeyjar, Kyriani, Onyx the Invincible, Timoth

  • SRD:Rod of Flailing - D&D Wiki
    SRD:Rod of Flailing - D&D Wiki

    Flailing: Upon the command of its possessor, the rod activates, changing from a normal-seeming rod to a +3 dire flail.The dire flail is a double weapon, which means that each of the weapon’s heads can be used to attack.The wielder can gain an extra attack (with the second head) at the cost of making all attacks at a –2 penalty (as if she had the Two-Weapon Fighting feat)

  • Rod of Seven Parts | Forgotten Realms Wiki | Fandom
    Rod of Seven Parts | Forgotten Realms Wiki | Fandom

    The Rod of Law was a powerful artifact of lawful nature, which was created by the vaati during the Dawn War. It was split during the war, which gave it the nickname of Rod of Seven Parts. The complete rod was 5 feet (1.5 meters) long rod whose width decreased from 2 inches (5.1 centimeters) across at the bottom, to a half-inch (1 centimeter) at the top. Due to their lawful nature, the

  • Tentacle rod | Forgotten Realms Wiki | Fandom
    Tentacle rod | Forgotten Realms Wiki | Fandom

    A tentacle rod was a magic rod crafted by the drow. Tentacle rods had three rubbery tentacles at one end, which could extend to a length of 15 feet (4.6 meters). The wielder of a tentacle rod could attempt to restrain the movement of a creature by wrapping the tentacles around the target. If all three tentacles were successful in the attack, they imposed severe limitations on the victim's

  • Magic Items – 5th Edition SRD
    Magic Items – 5th Edition SRD

    Boots of Levitation. Boots of Speed. Boots of Striding and Springing. Boots of the Winterlands. Bowl of Commanding Water Elementals. Bracers of Archery. Bracers of Defense. Brazier of Commanding Fire Elementals. Brooch of Shielding

  • Rod of Hand Warming | Critical Role Wiki | Fandom
    Rod of Hand Warming | Critical Role Wiki | Fandom

    The Rod of Hand Warming is a magical item found by the Mighty Nein in a portable hole created by the Happy Fun Ball among other items of cold weather gear formerly belonging to Halas Lutagran. The Rod looks like a staff about three to four feet long with a seam in the middle as if it were two pieces joined. It is faintly magical and acts like a hand warmer. When the two parts are slid together

  • Dungeons & Dragons: The Rod of Seven Parts, Explained
    Dungeons & Dragons: The Rod of Seven Parts, Explained

    Jun 11, 2020 The Rod of Seven Parts makes for the perfect long-form narrative macguffin. Like Marvel's Infinity Gauntlet, finding each part of the Rod can be a fantastic adventure in its own right, but as time goes on it should become more and more obvious

  • Rod of Seven Parts | Dungeons & Dragons Lore Wiki
    Rod of Seven Parts | Dungeons & Dragons Lore Wiki

    For the AD&D 2nd edition adventure, see The Rod of Seven Parts. The Rod of Seven Parts, formerly known as the Rod of Law, is a powerful artifact. The Rod of Seven Parts, when whole, is a five-foot-long pole. The command words for each piece are Ruat, Coelum, Fiat, Justitia, Ecce, Lex, and Rex, which collectively make up a phrase that translates as Though chaos reign, let justice

  • 5MWD Presents: Rod of Seven Parts - Dungeon Masters
    5MWD Presents: Rod of Seven Parts - Dungeon Masters

    Jan 20, 2019 This accessory updates the classic artifact to 5th Edition with complete game mechanics for the rod, both seperate and complete. Also included are statistics for Miska the Wolf-Spider, the demon lord who corrupted and broke the rod, along with three spyder-fiends. The rod of seven parts dates back to 1976, with the accessory Eldritch Wizardry

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